Skip to content
AEOWUN
Docs Menu

Script

Look up script calls and properties.

script.enable(path)

Enable script execution.

Arguments

path: project-relative string including scripts/ or playerscripts/ and .aeo.

Returns

nil.

Works with

Script files in the active project.

Missing values and errors

Wrong argument counts or types report an error.

Also available as: enable_script.

debug.log(script.enable("scripts/example.aeo"))

script.disable(path)

Stop script execution and cancel its active work.

Arguments

path: project-relative string including scripts/ or playerscripts/ and .aeo.

Returns

nil.

Works with

Script files in the active project.

Missing values and errors

Wrong argument counts or types report an error. Owned dynamic callbacks are removed. The file and saved binding remain.

Also available as: disable_script.

debug.log(script.disable("scripts/example.aeo"))

script.is_enabled(path)

Check whether a script is enabled.

Arguments

path: project-relative string including scripts/ or playerscripts/ and .aeo.

Returns

bool.

Works with

Script files in the active project.

Missing values and errors

Wrong argument counts or types report an error.

Also available as: is_script_enabled.

debug.log(script.is_enabled("scripts/example.aeo"))

[BETA] marks features newer than the current public release. Current release: 0.8.0.